16 Nov

Water Text in Pixelmator

Source: http://bit.ly/cg6Brd Author: Fabio Sasso In this tutorial, I will show you how to create text with water effects. To do this, we will use some stock photos with masks and image adjustments. I will also show you how to create bevels using Pixelmator. Step 1 Open Pixelmator and create a new document. I used [...]

25 Oct

Flash Player 10: Drawing API — Conclusion

Conclusion With all of the new drawing API features in Flash Player 10, it might take a while to get caught up. Having 3D (or 2.5D) support is a big one, and the drawing API has been updated to be a part of that – a part outside of the DisplayObject integration (not covered here). [...]


Flash Player 10: Drawing API — Part IV

For those of you who thought I had forgotten about you… here is the 4th delivery of this astonishing post. Enjoy! Source: http://bit.ly/yMloW New Graphics Data Classes Along with new methods available in the Graphics class, a new collection of classes of the type IGraphicsData (an interface each of the classes implement) have been created [...]

15 Oct

How relevant is C/C++ in this new age of game development?

Posted by: Joseph Burchett Source: http://josephburchett.net/?p=545 At my last game development meetup, the topic of discussion was social games, the room was filled with about five people.  As the discussion progressed deeper into Farmville, and “why is Zynga making so much money” talk, a lot of us began to throw around a lot of different [...]

13 Oct

Flash Player 10: Drawing API — Part III

Now, to finish with Methods and get straight to Data Classes, let me introduce that last item… Source: http://bit.ly/yMloW Drawing Triangles Along with the new drawPath method comes another addition to the Graphics class, the drawTriangles method. public function drawTriangles(vertices:Vector.<Number>, indices:Vector.<int>=null, uvtData:Vector.<Number>=null, culling:String=”none”); This method is somewhat similar to drawPath in that it too uses [...]


Flash Player 10: Drawing API — Part II

In order to finish the item we left unfinished in the last post, here I present you the third parameter: winding… Again, enjoy the post! Source: http://bit.ly/yMloW winding The third parameter in drawPath, not used here, is the winding parameter. This is a string that specifies the winding or fill rule for intersecting or overlapping [...]